using UnityEngine;
using System.Collections;

public static class GameGUI{



  
    public static Matrix4x4 matrix()
    {
        float rx = (float)UnityEngine.Screen.width / (float)Screen.width;
        float ry = (float)UnityEngine.Screen.height / (float)Screen.height;
        return Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(rx, ry, 1)); 
    }
    public struct Screen
    {
        public static int width = 512;
        public static int height = 910;
 //   }
    }
}
